Graphic Card, nvidia

Review of the MSI GeForce GTX 1660 Gaming X 6 GB Graphics Card.

NVIDIA has introduced the GeForce GTX 1660 graphics card, reinforcing its strategy of offering Turing-based GeForce GTX models that do not support ray tracing but provide enhanced performance in standard raster graphics. Priced, the GTX 1660 Ti, released last month, significantly outperformed the similarly priced and newly launched Radeon RX 590, demonstrating the capability to run any game at 1080p with maximum settings and at 1440p with minor adjustments. However, at this price level, the GTX 1660 Ti does not serve as a direct successor to the current mainstream market leader in sales, the GTX 1060 6 GB. This role is now assumed by the GTX 1660.

Priced, the GTX 1660 is designed with cost efficiency in mind, allowing NVIDIA the flexibility to reduce expenses further should AMD introduce competitive offerings in this market segment, such as the anticipated “Navi.” This graphics card is constructed from the same 12 nm “TU116” silicon as the GTX 1660 Ti, albeit with a reduced number of CUDA cores and a slower memory configuration of 8 Gbps GDDR5, as opposed to the 12 Gbps GDDR6 found in its counterpart. Consequently, NVIDIA aims to provide a product that is slightly superior to the GTX 1060 6 GB and any competing AMD products in this category, ensuring it can still achieve Full HD gaming at maximum settings.

In our reviews of the GTX 1660 Ti, we elaborated on the “TU116” chip, which is based on the “Turing” architecture. This chip omits the RT cores and tensor cores, retaining only the CUDA cores, which offer the same instructions per cycle (IPC) and clock speed enhancements as other cards in the RTX 20-series. The GTX 1660 is primarily aimed at the vast demographic of gamers engaged in online multiplayer e-Sports, who require a graphics card capable of delivering performance at Full HD resolution, and potentially at elevated refresh rates.

NVIDIA developed the GTX 1660 from the “TU116” silicon by deactivating 2 of the 24 streaming multiprocessors, leading to a total of 1,408 CUDA cores and 88 texture mapping units (TMUs). This configuration surpasses the specifications of the “Pascal” architecture-based GTX 1060 6 GB. The graphics card features 48 raster operation units (ROPs) and utilizes a 192-bit GDDR5 memory bus to support 6 GB of memory, effectively maintaining the rendering and memory architecture from previous models.

Presenting the MSI GeForce GTX 1660 Gaming X, which stands as the company’s high-end model utilizing this GPU. It is equipped with the Twin Frozr 7 cooling system, includes a backplate, features an idle fan-stop function, and comes with factory-overclocked performance levels.

Shader
Units
ROPs Core
Clock
Boost
Clock
Memory
Clock
GPU Transistors Memory
GTX 1050 640 32 1354 MHz 1455 MHz 1752 MHz GP107 3300M 2 GB, GDDR5, 128-bit
GTX 1050 Ti 768 32 1290 MHz 1392 MHz 1752 MHz GP107 3300M 4 GB, GDDR5, 128-bit
RX 570 2048 32 1168 MHz 1244 MHz 1750 MHz Ellesmere 5700M 4 GB, GDDR5, 256-bit
RX 580 2304 32 1257 MHz 1340 MHz 2000 MHz Ellesmere 5700M 8 GB, GDDR5, 256-bit
GTX 1060 3 GB 1152 48 1506 MHz 1708 MHz 2002 MHz GP106 4400M 3 GB, GDDR5, 192-bit
GTX 1060 1280 48 1506 MHz 1708 MHz 2002 MHz GP106 4400M 6 GB, GDDR5, 192-bit
RX 590 2304 32 1469 MHz 1545 MHz 2000 MHz Polaris 30 5700M 8 GB, GDDR5, 256-bit
GTX 1660 1408 48 1530 MHz 1785 MHz 2000 MHz TU116 6600M 6 GB, GDDR5, 192-bit
MSI GTX 1660
Gaming X
1408 48 1530 MHz 1860 MHz 2000 MHz TU116 6600M 6 GB, GDDR5, 192-bit
GTX 1070 1920 64 1506 MHz 1683 MHz 2002 MHz GP104 7200M 8 GB, GDDR5, 256-bit
RX Vega 56 3584 64 1156 MHz 1471 MHz 800 MHz Vega 10 12500M 8 GB, HBM2, 2048-bit
GTX 1660 Ti 1536 48 1500 MHz 1770 MHz 1500 MHz TU116 6600M 6 GB, GDDR6, 192-bit
GTX 1070 Ti 2432 64 1607 MHz 1683 MHz 2000 MHz GP104 7200M 8 GB, GDDR5, 256-bit
RTX 2060 FE 1920 48 1365 MHz 1680 MHz 1750 MHz TU106 10800M 6 GB, GDDR6, 192-bit